Bulletstorm "Gun Sonata Pack" DLC Shoots onto PC - Daily Game

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- Download Bulletstorm Complete Edition [PC] [MULTi6-ElAmigos] [Torrent] | ElAmigos-Games



 

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Sign up for free Log in. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! Quantity doesn't equal Quality. Enough content for most people to get to at least Prestige 1, which is a good chunk of gameplay hours per dollar. No, Epic announcing DLC right away isn't greed. It's showing they are going to offer content updates soon after release.

I don't care when they started working on them. I'd much rather have DLC options very soon then wait months or years for an expansion pack to come out that costs 3x the price of DLC. DLC is the lifeblood that will allow less companies to fold due to the old dynamic of banking on one income-generating product every few years. The financial reality for most game developers is incredibly bleak.

If they can release timely, periodic content that is optional to consumers, but is successful as most DLC is , and keeps them afloat and making more games in the future -- then i am all for it. If Thief had DLC, who knows I dig customizing my look in games, and I am more than happy to pay for it because I see the money going toward a good cause the developer's ability to provide more entertaininment in the future.

And that it is very, very common to just lay those workers off? So really just stop it. Announcing DLC before release is common practice and not a bad thing in and of itself.

Releasing a console game takes a long time after it's finished because it needs to go through validation, going gold, etc. During that time they work on DLC, which they may or may not be able to finish by launch but either way that work is not part of what you paid for.

The price is shitty though, as is typical of most DLC. The value per-dollar is just poor relative to what you paid for the full game. They price it to what the hardcore fans will pay and everybody else simply doesn't get to play it. It's especially terrible in multiplayer games where DLC maps and game modes fragment the community.

No, he didnt actually address the difference between now and how costs have skyrocketed. Ironhorse86 mentioned Steam and even right now Steam is giving away contents for free for their games.

They do give the option to buy but you can still get it for free. So yes, it is funny how they can still be alive and doing very well. They have L4D, HL2, Portal, and even TF2 which is still played to this day and they keep getting contents either from Steam or community in almost a daily basis. Besides that, us as gamers want to see the game stay alive, right?

Well, like I said, do what Steam does. Give mod tools or sell, I'm sure community will be fine. Have you seen how many maps are out there for free from modders who meticulously made them and not charge them?

Heck, I'm actually replaying Max Payne 2 again last night with the total conversion mod just for the heck of it. Yes, cost of game development may have tripled or more nowadays, but I hope you realize the quality actually has gone down. That's just shame. I think you and everyone else here does. See, I'm not asking a company or group of people to work for free, I know the industry has changed, I worked in it myself once.

You say games has becoming more complicated, it is not necessarily so. The technology behind it? Maybe, and this is if the developers are trying to push the boundary, but how many are there left? I enjoyed Bulletstorm but I'm also feeling like I've seen this shooter before it has that Gears of War in first person vibe to it. I'm not saying there are lack of originality, but just compare some of the newer games with the older ones. I believe you can see the difference in quality and length of the gameplay Crysis 1 vs Crysis 2, Total War Series, Splinter Cell series, aw hell, Dragon Age series, add some more that I cant think of right now.

My point is just that you are right, we have more people working or developing games right now compared to before, but with that increase of team member, is it wrong for the customers to expect higher quality product? Of course not. In regards to DLC, well, here is the thing: I personally just dont like the idea. I despise it even more when the company doing it blatantly cut content off from the game so that you can get a 'whole' game later. Case in point?

Mafia 2. You will see article that the end product is really nothing like the writer has intended. Compare it with Mafia 1. Why Valve is not a good example to use for this?

They are a valid PC developer now multiplatform. Another example would be CD Projekt. Another example again would be THQ to some extent.

It's quite a long post, but the only point I'm trying to say is that I understand the industry has changed, but it may not be for the better. I'm not expecting all companies to follow suit and provide free DLCs, but at least if they have plans on releasing DLC or expansion is what it used to be called , make sure the amount of work put and fee is feasible for the customers.

Putting out map packs that the community perhaps can whip in a week and charging 15 bux is, in my opinion, not worth the trouble. Putting out a whole new story expansion or totally new game modes or like I said, a modkit tool, and charging for it reasonably is definitely better. You might miss the quote when I said sell. I read it again and definitely it causes confusion.

What I mean is that some companies are trying to sell the product based on the patches that they will put out because the game currently is not working as intended. I know that customers already buying it will surely get it, and yes, for free. Oh, I dont know. To some extent Civilization 5 and Elemental.

   

 

Bulletstorm gun sonata dlc pc download



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